Campaign 02 On hiatus

Momentum Dice Club · Campaign hub

Curse of
Strahd

Trapped beneath Castle Ravenloft’s shadow, the party crosses a land of haunted villages, desperate bargains, and dangers that rarely stay buried.
Current objective

Venture into the swamps, find the hags who dwell there, and discover what they know before Barovia exacts another price.

Tone

Gothic horror, emotional tension, dangerous choices, and hard-won moments of warmth.

At the table
  • Information, preparation, and relationships matter.
  • Retreat and negotiation are meaningful choices.
  • Protecting hope is as important as defeating monsters.
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01 · Player access

Return to
the table.

Private campaign details stay locked until player access is confirmed. Public campaign information remains visible to everyone.

Protected detailsQuick access
02 · Previously

Last time
in Barovia.

Last session

Into the swamps

With few paths in Barovia offering anything resembling safety, the party chose to venture into the swamps in search of the hags who dwell there. Whether the hags hold answers, another bargain, or a carefully prepared trap remains uncertain. The road ahead leads deeper into hostile country, where old magic lingers and every offer is likely to carry a price.

Threads still in motion
  1. What do the hags know that the party needs?
  2. What price might they demand for their help?
  3. Who else may be watching the party's journey into the swamps?
03 · The party

Meet the
adventurers.