Campaign 01 Active campaign

Momentum Dice Club · Campaign hub

The Wild Beyond
the Witchlight

The party crosses Prismeer in search of what was taken from them, following a trail of strange bargains, shifting loyalties, and promises that carry weight.
Current objective

Follow the trail through Prismeer, recover what was taken, and decide who can be trusted when every promise has weight.

Tone

Fairy-tale wonder, unsettling edges, emotional choices, and joyful chaos.

At the table
  • Promises and hospitality matter in Prismeer.
  • Creative solutions are often more valuable than direct confrontation.
  • Keep private campaign links inside the player access panel.
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01 · Player access

Return to
the table.

Private campaign details stay locked until player access is confirmed. Public campaign information remains visible to everyone.

02 · Previously

Last time
in Prismeer.

Last session

On the hunt for their missing gear...

Our intrepid adventurers managed to escape their prison cell and, disguised as a travelling band, made their way to the relative safety of a quiet corner of Downfall for a much needed rest. Morgort the Bullywug has promised a way out of Downfall, but the party still has unfinished business here...

Threads still in motion
  1. What are the bullywugs plotting?
  2. Where is Agdon now?
  3. What to do about Bavlorna?
03 · The party

Meet the
adventurers.

04 · Toolkit

Made by
the table.

Shared notes, diagrams, journals, and useful campaign materials.